Inside Fallout, Gaming’s Most Surprising TV Hit

The post-apocalyptic TV series has come back to its platform, and it's safe to say that viewers were pleasantly surprised by the caliber of its first season. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it succeeded in capturing different facets of the gamer's adventure.

There was vault-dweller Lucy, trying to act with integrity and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who starts doubting his cult's dogma and causes a lot of havoc in robotic power armour; and the Ghoul, a fan-favorite figure who has long since lost any ethical bearings out in the irradiated wastes.

Setting the Stage for Season Two

The debut season's finale disclosed a major secret about the culprits behind the atomic conflict that sealed a group of people in subterranean shelters for hundreds of years. It also raised numerous mysteries unanswered for the upcoming chapter – and, now, anticipations are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.

“Going into the first season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are ecstatic with the response to the show, so now people are arriving with more eagerness and different expectations.”

A New Vegas Vibe for Season Two

The upcoming season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the franchise, even if it was technically flawed at launch.

“It has a desert vibe, a Mojave vibe, that’s so key to that game,” explains Nolan. “That parched, blasted-out Route 66 feeling of the game is so much fun to translate into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is praised for its tactile feel – its makers prioritized real props and locations were fabricated, echoing the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a interactive medium, is to appear as if it’s authentic.”

Actually, pretty much every element you see on-screen is physical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is made by accomplished storytellers who are also dedicated players, with the help of the visionaries behind the source material. This mutual respect for the universe is apparent in the final product.

The new batch of episodes is being released on a weekly basis rather than as a full-season drop, marking a change from the first season. This format will create a different audience reaction, a dynamic the team themselves are eager to observe.

“It delves deeper, it’s more expansive, it’s more humorous, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”

Christopher Peterson
Christopher Peterson

Astrophysicist and science communicator passionate about making space accessible through engaging stories and research.